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4axiz IT Limited

Education

UNFPA Shombhabona Connect

A gamified digital learning platform, based on the Shahana cartoon, running in 100+ schools.

EducationUNWeb Application
100+
Schools implemented
1000s
Students reached
Gamified
Learning model

Project overview

A modern, interactive digital learning and engagement platform for school-going teenagers. Based on the popular Shahana cartoon, it promotes learning through gamification, quizzes and digital content — encouraging self-learning and helping teachers run a more participatory classroom.

Key features

  • Digital learning system

    Structured educational content through interactive lessons and multimedia-based learning modules.

  • Quiz & assessment system

    Topic-based quizzes with real-time scoring and performance tracking.

  • Real-time data tracking

    Monitors student engagement, progress and performance for data-driven insight.

  • Content feeding system

    Centralised management and distribution of learning materials, quizzes and updates.

  • Scheduling & alerts

    Automated notifications ensure timely participation in learning activities and assessments.

  • Monitoring dashboard

    Performance analytics and usage reports for teachers and administrators.

Impact

Significantly improved digital education engagement — learning is more interactive, accessible and enjoyable, helping students develop critical thinking and improving academic performance.

Highlights

  • 100+ schools
  • Thousands of students reached
  • Gamified learning model

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